Teacher Notes

Open, explain, practise.

These 53 activities are designed for short-notice substitute lessons. They practise useful computer skills without needing accounts, passwords, scores, or a teacher dashboard. The newest kindergarten activities use pictures, colours, shapes, mouse actions, and arrow-key control so they do not depend heavily on reading.

Simple lesson structure

Use one activity for younger students or two activities for older students.

1. Show
Project the activity and demonstrate one example.
2. Practise
Students complete the activity on their own computer.
3. Repeat
Students reset and try again, or move to another activity.
4. Finish
Students close tabs, tidy the desk, and log out if needed.

Suggested activities by level

Kindergarten

Colour and Click Challenge, Catch the Moving Object, Pack the School Bag, Computer Parts Match, Picture Labelling with teacher support.

P1–P3

Dropdown Detective, Build a Sentence, Keyboard Treasure Hunt, Typing Accuracy, Copy & Paste Ninja, Scroll and Find, Fix the Mistake.

P4–P6 basic

Search Detective, Shortcut Superstars, Mini Slide Maker, File Name Fixer, Timetable Builder, Pop-up Panic, Cursor Control Challenge, Select the Text, Radio Button vs Checkbox.

P4–P6 challenge

Email Practice Lab, Password Power, URL Detective, Data Entry Checker, Research Notes, School Shop Challenge, Folder Sorter, Robot Instructions, Strong Search Keywords, Result or Advertisement?, Upload the Correct File, File Type Match, Spreadsheet Starter.

Substitute teacher tip

For younger students, start with one mouse-control activity such as Colour and Click Challenge or Catch the Moving Object. For P4–P6, start with one controlled task such as File Name Fixer, URL Detective, or File Type Match, then let students try a more independent task such as Email Practice Lab, Research Notes, School Shop Challenge, or Spreadsheet Starter.

Future upgrade ideas

Later, this can be connected to a MySQL database for student names, classes, scores, completion history, leaderboards, and a teacher dashboard. For now, the prototype stays simple and safe.

Lesson Mode

Use Lesson Builder when the front page has too many choices for young students. Choose the activities you want, put them in order, and give students the short lesson number. Students enter the code on the homepage and only see those activities.

The code has no dash and uses uppercase numbers that avoid confusing characters such as 0, 1, I, and O. For Kindergarten, choose only 3–5 activities to keep the code shorter.

Game rounds

Most game-style activities now run for up to five rounds. The rounds use varied objects, pictures, or layouts where possible, so students are not just repeating the same screen.

When a round is correct, students see a large visual celebration. When all five rounds are finished, they see a bigger trophy/confetti-style celebration, and the activity card is marked DONE on the homepage. This makes it easier for a teacher walking around the room to see who has completed the activity.

When students close an activity, the page scrolls back to the activity cards so they can choose the next activity in their lesson group.